Resolution of textures

Posted on April 9, 2008
Filed Under 3D Studio Max |

It’s probably due to my lack of understanding of the program and it’s principles, but how do you get it to use bitmap textures with a higher resolution? It seems as if you can’t have larger images than about 4000 pixels in height without it generating memory error, but maybe that is just my system that is inadequate.
Solved it for now by splitting the texure (for my globe) into smaller images.

One Response to “Resolution of textures”

  1. Inear on April 10th, 2008 9:24 pm

    There is no limit, just Activate “Bitmap Proxies” in Render Scene/Common-tab.

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